CVTTPD2PI—Convert with Truncation Packed Double-Precision FP Values to Packed Dword Integers

Opcode/Instruction Op/En 64-Bit Mode Compat/Leg Mode Description

66 0F 2C /r

CVTTPD2PI mm, xmm/m128

RM Valid Valid Convert two packer double-precision floating-point values from xmm/m128 to two packed signed doubleword integers in mm using truncation.

Instruction Operand Encoding

Op/En Operand 1 Operand 2 Operand 3 Operand 4
RM ModRM:reg (w) ModRM:r/m (r) NA NA

Description

Converts two packed double-precision floating-point values in the source operand (second operand) to two packed signed doubleword integers in the destination operand (first operand). The source operand can be an XMM register or a 128-bit memory location. The destination operand is an MMX technology register.

When a conversion is inexact, a truncated (round toward zero) result is returned. If a converted result is larger than the maximum signed doubleword integer, the floating-point invalid exception is raised, and if this exception is masked, the indefinite integer value (80000000H) is returned.

This instruction causes a transition from x87 FPU to MMX technology operation (that is, the x87 FPU top-of-stack pointer is set to 0 and the x87 FPU tag word is set to all 0s [valid]). If this instruction is executed while an x87 FPU floating-point exception is pending, the exception is handled before the CVTTPD2PI instruction is executed.

In 64-bit mode, use of the REX.R prefix permits this instruction to access additional registers (XMM8-XMM15).

Operation

DEST[31:0] ← Convert_Double_Precision_Floating_Point_To_Integer32_Truncate(SRC[63:0]);
DEST[63:32] ← Convert_Double_Precision_Floating_Point_To_Integer32_
                    Truncate(SRC[127:64]);

Intel C/C++ Compiler Intrinsic Equivalent

CVTTPD1PI:

__m64 _mm_cvttpd_pi32(__m128d a)

SIMD Floating-Point Exceptions

Invalid, Precision

Other Mode Exceptions

See Table 22-4, “Exception Conditions for Legacy SIMD/MMX Instructions with FP Exception and 16-Byte Align-ment,” in the Intel® 64 and IA-32 Architectures Software Developer’s Manual, Volume 3B.